Users of standalone desktop edition and 8bitmmo.net browser edition can now buy plat packs with credit cards worldwide via Stripe. This payment method is directly integrated (no manually copying plat tokens required), and even has an option to remember your payment details for future purchases. Best of all, any plat purchase via Stripe will credit your account with the new stripe hat!
I'm excited to officially announce my next big project, March of Industry!
In March of Industry, players manage a weapons factory in a recently-capitalist, ex-Soviet country. Take the country's natural resources (copper, tin, vodka) and craft them together to create more advanced resources and finally weapons. You can sell these weapons and use the proceeds to automate the crafting and mass-produce even more weapons.
As your factory expands, you can create better (and more outlandish) weapons. The 'Rocket-Propelled Katana Launcher' is both simple to make and reasonably profitable. If you're up for more of a challenge, try combining 'Vodka' and 'Exercise Machines' to create the smelly but deadly 'Vladimir Putin's Gym Shorts'. Or perhaps you prefer the terrifying but compact 'Inconveniently Small Dragons'?
Many players have been requesting this feature lately, so here you go: the Buy Box is now available! Now you can sell items without being online.
Place items in the box you want to sell. Another user can later purchase the entire contents of the box for a gold fee that you have set. You can later retrieve the fee from the box.
We have a new edition of the Offices of LOL & LOL, which Sage has masterfully rebuilt. Check it out at Root.
Please join me in welcoming four new mods to the community moderation team: Retsejnomis, Black_Jack, Shcky, and Marbelz.
Kyro is also voluntarily stepping down from the mod team to focus on real-life things. I thank him for his contributions over his tenure as a mod.
Finally, I'd like to add that it was intensely difficult for the existing mod team and myself to narrow down the final contenders for the limited mod positions. Don't fret if you really wanted to be a mod. There are a number of people being eyed for the next round.
This week's update is out:
With Password Doors, you can set a password to allow anyone through who knows the secret.
Also in the shop, five new shirts!
A couple updates today:
- Dice added! Ever needed a random number for a minigame? Now you have one
- Water death now uses normal respawn rules
- /buypocket - purchases a new pocket universe for 10p. Pocket will be a standard new pocket (2x2 regions big with no townstone placed yet).
A little more than a year ago, we launched on Steam Early Access. I'm excited to now transition to full release!
Based on user feedback, I've added during that time:
- Music from chiptune legends Danimal Cannon, Zef, PROTODOME, and Honin Myo Audio
- Many new buildables, including household goods and many new kinds of blocks
- Laser Turrets
- New weapons, like the Hammer or Laser Rifle
- Achievements & Trading Cards
- The Oven, to allow for transforming items into other items
- New user interface, including improved inventory, quest window, and build tools that more clearly indicate what build mode you're in
- Localization into Japanese, German, and Spanish
- Performance enhancements
- An all new megamap to handle the massive size of the world -- a player-built space now larger than the combined landmass of the United Kingdom.
- Pocket Universes, your own private universe to build in without having to find a spot on one of the main maps
- Pocket Townstones to allow players to start a town with only gold
- Containers - store objects in a box with various permission levels
- Seasonal events, like CalcMMO or the Easter Egg Hunt
- Mac & Linux builds
- Transponders, a whole new PvE/PvP game mode that rewards smart base building. Can you survive the attack?
- And many other smaller updates
Thanks for being part of the community! I couldn't have done it without you
At 3PM Pacific, we'll be celebrating our official 1.0 launch! But it hasn't been quick to get here. 8BitMMO's development originally started in 2001, and had a great many rewrites in the intervening fourteen years.
Over the years, I have saved screenshots of what the project looked like. I've also provided below some insights as to my thought process and other stuff going on in my life. This post ended up being far more personal than I intended, but maybe it'll end up being useful to someone out there. Indie dev isn't an easy road. I've had great victories and bad times both. So ready your modems, because this post is gonna be long.