8BitMMO Blog The official devblog of 8BitMMO

23Mar/158

Law Offices of LOL & LOL

We have a new edition of the Offices of LOL & LOL, which Sage has masterfully rebuilt.  Check it out at Root.

new lol and lol by sage

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Filed under: Game update 8 Comments
10Mar/1512

New Mods

Please join me in welcoming four new mods to the community moderation team:  Retsejnomis, Black_Jack, Shcky, and Marbelz.

Kyro is also voluntarily stepping down from the mod team to focus on real-life things.  I thank him for his contributions over his tenure as a mod.

Finally, I'd like to add that it was intensely difficult for the existing mod team and myself to narrow down the final contenders for the limited mod positions.  Don't fret if you really wanted to be a mod.  There are a number of people being eyed for the next round.

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Filed under: Game update 12 Comments
10Feb/157

Password Doors & Shirts

pwdoorsThis week's update is out:

With Password Doors, you can set a password to allow anyone through who knows the secret.

Also in the shop, five new shirts!

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Filed under: Game update 7 Comments
31Jan/1518

Dice, Water, and Pockets

diceA couple updates today:

  • Dice added!  Ever needed a random number for a minigame?  Now you have one :)
  • Water death now uses normal respawn rules
  • /buypocket - purchases a new pocket universe for 10p. Pocket will be a standard new pocket (2x2 regions big with no townstone placed yet).
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Filed under: Game update 18 Comments
26Jan/1511

Full 1.0 Release!

A little more than a year ago, we launched on Steam Early Access.  I'm excited to now transition to full release!

Based on user feedback, I've added during that time:

  • Music from chiptune legends Danimal Cannon, Zef, PROTODOME, and Honin Myo Audio
  • Many new buildables, including household goods and many new kinds of blocks
  • Laser Turrets
  • New weapons, like the Hammer or Laser Rifle
  • Achievements & Trading Cards
  • The Oven, to allow for transforming items into other items
  • New user interface, including improved inventory, quest window, and build tools that more clearly indicate what build mode you're in
  • Localization into Japanese, German, and Spanish
  • Performance enhancements
  • An all new megamap to handle the massive size of the world -- a player-built space now larger than the combined landmass of the United Kingdom.
  • Pocket Universes, your own private universe to build in without having to find a spot on one of the main maps
  • Pocket Townstones to allow players to start a town with only gold
  • Containers - store objects in a box with various permission levels
  • Seasonal events, like CalcMMO or the Easter Egg Hunt
  • Mac & Linux builds
  • Transponders, a whole new PvE/PvP game mode that rewards smart base building.  Can you survive the attack?
  • And many other smaller updates

Thanks for being part of the community! I couldn't have done it without you :)

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Filed under: Game update 11 Comments
17Jan/1515

Mystery Boxes & More Gold

mysteryBoxExperimenting with a couple notable changes aimed at making it easier to build cool stuff for players of all levels without also breaking the bitconomy too badly (hopefully):

  • Added Mystery Boxes, which allow you to randomly get a plat block (or maybe even a rare block) for a mere 1,800g.  (This might be way too low, but let me know what you think in the comments)
  • Goldcap upped from 1k to 2k per gold cycle
  • Mobs give more gold per kill, especially low level mobs
  • Expand blocks cannot be used for the first ten seconds of their existence to prevent accidental use when opening a mystery box
  • Dungeon items are much cheaper (hopefully we'll see more player-built dungeons in future)
  • 250+ and 2k expand blocks now available for direct purchase in the shop

Still experimenting with the balancing on this, so let me know what you think.

UPDATE: Based on everyone's feedback, I've just made the following changes to the Mystery Box:

  • Upped price, now costs 3750g
  • For common items, the items given will bias towards less expensive items & dungeon items (the more expensive the item, the less likely it is)
  • Rares are now more rare
  • Fixed mystery box shop description in foreign languages
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Filed under: Game update 15 Comments
13Jan/158

New Plastics & Spanish

Today's update brings eight new plastics:

newPlastics

There's also in-game support for Spanish now thanks to Chris_Ramos!  Website translations should be uploaded soon.

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Filed under: Game update 8 Comments
23Dec/146

TRANSPONDERS NOW ON PRIMARY FOR ALL PLAYERS!

transponders-howto

After months of development and testing, the Transponder system is now available to all players to try on Primary server!

Transponders let you build & defend a base from an invading horde of monsters (and other players).  You'll receive gold & EXP for participating in a match, and an even larger amount if you win the match.

To get started, build a base layout in your pocket that protects the transponder.  Note mobs WILL destroy blocks when the transponder is activated!  More advanced construction blocks will have higher defensive HP, so plan accordingly.  The attacking force scales to your character's level, so it should be a challenge regardless of if you're a new player or an old one.

Once you're happy with your pocket fortress, use the Transponder to summon an invading force.  If you want to fight against another player, you can ask them to use the new CombatPad in root at the same time.

At the end of the match, all participants will be given gold & exp based on how the match goes.  If you want to instantly rebuild any lost blocks, type /restorelist

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Filed under: Game update 6 Comments
20Dec/146

Bitmas Gifts!

bitmas

Take the new telepad in root to meet Dracoclaus.  He'll be giving out Bitmas Gifts for the next few days.

Special thanks to Grim & Asedita for the Bitmas area!

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18Dec/145

Transponder Public Testing on Potato

Transponders are now available for everyone to test on Potato server!  Please let me know about any bugs.

Changelog:

  • Fixed issue where transponders wouldn't be attacked from the left if they were on a 1x1 tile platform
  • Fixed transponder permissions bug where anyone could activate transponder
  • Transponder now publicly available for purchase in Dungeon category
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Filed under: Game update 5 Comments