8BitMMO Blog The official devblog of 8BitMMO

28Mar/148

Laser Rifles are live!

laserRifleToday's update brings a number of nice things:

  • Laser Rifles -- charge them up and fire... but don't charge them too long ;)
  • Active item window sizes around the active item (wide item support)
  • Muted players can no longer whisper to anyone
  • If you /ignore a player, you will no longer see whispers from them
  • Use /nearby or /n to chat to players near you without the entire server seeing your text.  IRC will still see it though.
  • Fixed bug where players would respawn in the same place if there was only one place to respawn
  • Pixel Pistol is half the cost
Share
Filed under: Game update 8 Comments
25Mar/141

GDC Pics

Here's a couple pics of me at GDC last week:

10003483_10152300250516407_851668681_n

View from rooftop of our AirBnb place

1975240_10152302644681407_908118820_n

One of my gamedev heroes, Ragnar Tørnquist, played the game at the Humble party. His work inspired me to get into the industry many years ago, so it was really cool to get to watch him play.

BjJeVJ6CMAAQuxu.jpg large

Unity party

 

Share
Filed under: IRL Event 1 Comment
15Mar/1421

Off to GDC

Well, I'm off to the Game Developer's Conference all next week to do Business.  Before I go, I'll leave you with two teasers.

1) Autocap v2 is the new map system.  Unlike autocap v1, now it will be fully automated, and with any luck, the map should update by itself roughly once a week (instead of once per six months :P).  Kartud has been working hard on this, and we hope to have something running by the end of next next week.

laserRifle

2) I've been working on a new weapon, the Laser Rifle.  It will have a range and hit effect like the laser turret (and I may be balancing upwards the laser turret's damage too). To balance out its range and firepower, it will have a reload sequence between shots -- so make each one count.

 

Share
Filed under: Uncategorized 21 Comments
13Mar/141

Couple bug fixes in build 969

  • Fixed bug where you sometimes got stuck between two open doors
  • Fix for ghost blocks
Share
Filed under: Game update 1 Comment
7Mar/1410

2k Expansion Block Delivered to Backers

Expansion Block

Expansion Block

The 2k Expansion Block has been delivered to backers of the Mega fundraiser from a couple months ago -- check your inboxes if I haven't already caught you online.

The block increases the maximum number of objects of a region from 1,000 blocks to 2,000 blocks.  I didn't want to release this previously due to performance concerns, but after the recent performance improvements, I'm looking forward to seeing how the engine handles such demands.  If it performs well, then this might be available in the store one day.

 

PS - Tarkus, if you're reading this, I don't have an e-mail for you, so please get in touch and I'll trade the blocks to your account. :)

Share
Filed under: Game update 10 Comments
6Mar/1416

COMMENCE SPECULATION

IMG_20140305_193932

Share
Filed under: Uncategorized 16 Comments
5Mar/148

Laser Turrets!

You can now build Laser Turrets!

The laser turret is tied into the current town PVP setting, and may fire at players when they approach:

  • /townpvp off - Defensive mode, turrets will fire at non-citizens
  • /townpvp on - PVP mode, turrets fire at everyone
  • /townpvp bounty - PVP mode, turrets fire at everyone
  • /townpvp dungeon - turrets fire at everyone
  • /townpvp safe - (NEW) Safe mode, turrets fire at no one
  • Wilderness - turrets fire at everyone

Depending on town mode, the turret may take damage if a player attacks it.  If so, the turret will go offline for a while before reinitializing. (The turret does not get destroyed by damage, only temporarily disabled).

Laser Turrets are available to Level 5 players for 5 plat in Shop > Traps.

Share
Filed under: Game update 8 Comments
1Mar/145

Laser Block Preview

Share
Filed under: Uncategorized 5 Comments