This weekend I participated in the HOGJam gamejam at REACTOR. The theme of this weekend was Perseverance. While most teams had a couple people, our team ended up having eleven people! This led to everyone else calling our team 'the big ass team,' and we rolled with the name. Even though we had so many people, we were able to create a cohesive game that's pretty neat.
In our game, you are a team of two rock climbers trying to reach the top of the mountain. Each player has normal movement buttons, a persevere button, and a let-go button. The let-go button can be used to swing, but be sure your friend is tapping their persevere button or you'll both go flying off the mountain! How high can you reach?
- You will want a second player to join you
- Keyboard controls:
Player 1: Movement WASD, Q let-go, E persevere
Player 2: Movement arrow keys, Enter let-go, Spacebar persevere
- You can also plug in two game controllers and use those instead of keyboard
- Persevere must be tapped repeatedly to reach maximum grip -- but if someone is hanging off you it will decrease, and it will decrease much faster over time.
- Game is designed to be played in 16:9 resolution (ie, 1280x720, 1920x1080, etc), but will probably work in whatever.
- The scream audio is the dev team actually screaming (recorded at 2am in a closet with the lights off :P)
Windows exe download (md5sum: d222f9bec102f67ac7512d8cc8a1382f)
It's been a fun weekend, and I'll be back to work as usual tomorrow on 8bit
- Local/global chatting
- Fixed bug where Pixel Pistol could be dropped anywhere in Origin
- Fixed bug where enemy text hovers in top left of screen momentarily
- Server Optimization: regions can be sent to the client faster
- Server Optimization: faster connection switching
Local/global chatting: If the server ever hits 60 concurrent players, by default chat will then only go to areas near you. You can override that and chat with everyone with /g <text>. Last time we hit that many players, the chat window was basically unreadable, so this is being proactive for when the Steam launch happens.
PS, here's a fun pic of some load testing
Join me at 3:30 Pacific Time (or click for your local time) for a live interview with Amplifier. I'll show off the game a bit, answer questions, and give away a little bit of free gold
UPDATE: Twitch.tv link
UPDATE2: All done, thanks for watching!
- Desktop client now remembers your username/password during resizes (not yet between launches though)
- No longer possible to pick up monsters
- Rarely in past, Town stones would sometimes miss a region or two and I'd have to manually fix that for mayors. That should now be fixed
- Wiki is linked from in-game menu
We've reached our funding goal for the Octoberbit promotion! Thanks so much to everyone who backed the project
Next stop: Mac stretch goal!
Exciting news: I now have an 8BitIntern joining the project who will be helping out with code tasks! If you see kartud online, say hello!
His first task was getting pumpkins back on sale for this month. You'll find them in the front page of the shop. Also, pumpkins can now only be lit by yourself.
I've created five new hats! Users who have bought at least the 49.99 tier at the Octoberbit Promotion are now able to vote for which hat they'd like to see be the exclusive 49.99 tier hat. The hat that wins the vote will be granted to backers of the 49.99 tier -- it will never again be offered for sale after the promotion ends. The other hats will be available in-game later.
Note - if you have kicked in $24.99 previously, you can buy an additional 24.99 to get this tier. Yes, that technically adds up to 49.98, but the system will round up in your favor and let you get the hat
To vote on the new hat, go to this page. Hurry - votes will be tallied on the 15th!