RobbyZ's Blog My devblog for 8BitMMO & March of Industry

19Feb/1710

Inactive Character Wipe

In order to clean up old accounts so the server uses less memory (part of an upcoming server migration), I'll be wiping inactive characters soon.  This mostly affects ancient accounts that were never used much.

Characters which meet ALL these criteria will be wiped (all below conditions must be met):

  • Has not logged in for at least six months
  • Owns less than 20 objects total (either in inventory or placed in world)
  • Is level 1 or 2
  • Has less than 1000 gold
  • Does not own a safe or box (either in inventory or placed in world)

The wiped character's inventory will be deleted; any placed objects in world will be reassigned to a pooled character.

As most serious players built more than 20 objects, this primarily only affects the accounts which were created and quickly abandoned.  However, if you're worried, simply do a quick login on the server(s) you wish to keep your character data on.

Update 3/13: The inactive character wipe is now complete. Between that and some other optimizations, server is now using way less ram and can reboot much more quickly than before. Looking good for upcoming server migration.

Filed under: 8BitMMO, 9BitMMO 10 Comments
23Jan/170

Last Wave Story (Global Game Jam 2017)

A point and click adventure game in a DOSpunk visual style.

Story:  A group of youths discover a conspiracy in their town that has destroyed all waves.  They take it upon themselves to restore waves to the city!  But what is the true purpose of the conspiracy?

Runs about 25 minutes based on our playtester.

Warning:  This story gets a bit dark.  Intended for mature audiences.

----

Download / Play

General Notes

  • This game was made in 48 hours (not including a few quick fixes after the jam).
  • Intended for play on 720p or 1080p aspect ratio.
  • You may post videos of this game to your youtube channel.

Release Notes

Post jam quick fixes:

  • UI tidied up
  • Intro screen animation added
  • WebGL build created
  • Fixed phantom Ardito bug
  • Fixed bug where you could get the bank vault contents before opening it

v4 fixes: (2/28/17)

  • Main music extended & misc sounds added
  • Decreased seams on tiles everywhere (download version only)
  • Fixed bug where you could get stuck in science facility if you entered without radio
  • Fixed bug where you could teleport to beginning of game by using main door to science facility
  • Ardito now comes out of a door, instead of from nowhere
  • You can now try to give Tim his shoe back

Credits

Written and implemented by

Robby Zinchak

Blog: RobbyZinchak.com
Twitter: @RobbyZinchak

Audio by

Chris Hodel

Web: soundcloud.com/christopher-hodel

Andrew Pang

Twitter @pangtiece

Evan Witt

Site:  wittynotes.com

Technology used

Unity

Adventure Creator

Fonts used

ASCII Bitmap Font by Creature

Code New Roman by Sam Radian

Special thanks

AIE

Pacific Science Center

Thank you for playing.

Filed under: gamejam No Comments
25Dec/161

Bitmas 2016

I was planning to skip Bitmas this year, but setk's bitmas poem inspired me to do Last Minute Bitmas 2016!

All previously registered, non-muted accounts now have full Platscription benefits for the next holiday week (now through 1/2/2017).  This includes daily plat, double gold and 9BitMMO access.  Just type /platscription in-game (note - you may need to use standalone build for this as I didn't get around to adding steam/kongregate support for platscription).

Enjoy!

Filed under: Game update 1 Comment
5Dec/160

Business Dog

bizdoggif

This weekend I participated in a 48hour game jam.  Each participant was randomly assigned a game idea.  I received "Business Dogs...? F###, I don't know."

So I designed a game where you acquire knowledge so you CAN know, and in doing so eventually get hired to be a BUSINESS DOG. (If you know enough human business knowledge, people won't realize you're a dog!)

Sneak around and find business knowledge to win!

Downloads

Release notes

  • Compatible with WASD or X360 controller (you could also rebind Horizontal, Vertical, and Look Axis in input options during startup).
  • On the part with the six rotating guards standing around pillars, sometimes they get out of sync and it can make things really difficult / impossible. Sorry.
  • Designed for 720p/1080p. Not sure what'll happen on other aspect ratios

Playthrough Video

Credits

Code/Art/Design

Robby Zinchak
(twitter: @RobbyZinchak)

SFX/Music/VO Recording

Jarryd Elias
(twitter: @JEliasMusic)
(web: JarrydEliasMusic.com)

VO Acting

Those two guys ^

Additional Contributions

Unity tips from Chad Jenkins
Impact Label font Michael Tension
Lazy Dog font by Paul Neave


Thanks for playing!

Filed under: gamejam No Comments
19Nov/160

Megamap Updated

The megamap has been updated (be sure to clear your cache if you want to see the updates)

Filed under: World Atlas No Comments
9Sep/162

Platscription

In what is probably the biggest change to the game economy since platinum was added in 2012, it's now possible to get massive amounts of plat as part of a new $9.99 per month subscription.

What are Platscriptions?

Platscription is a monthly subscription offer intended to A) help cover server costs, and b) to experiment what it would be like to monetize the game as a more affordable subscription business model than as a microtransaction business model.

With the new system, active subscribers can get access to all the platinum features in the game, including all construction & dungeon objects.  The only things that would require the old plat packs are high plat clothing items and larger town expansions.

The new system should allow for plat stores to be restocked more easily, allow more players to build dungeons, as well as encourage more daily activity.

What does it include?

Subscribers receive:

  • Access to 9BitMMO
    Try out this 3D test viewer to see your 8BitMMO creations in glorious 3D (note - 9bitmmo has higher system requirements than 8bitmmo, see 9bitmmo.com).
  • Up to 5 ~ 10 plat each day
    Use the ‘Grant Plat’ button once per day to set your platinum currency to between 5 ~ 10 plat depending on your activity level and bonus chance.
  • 2x gold boost
    Earn twice as much gold in PvP and PvE, and the max gold per cycle limit is doubled as well.

How do I get it?

This system is currently only available to players of the standalone or web version of the game (through Stripe credit card payment), although if there is demand, I may expand to support Patreon and/or Steam.

Menu > Get Gold will show a new window for standalone/web players:

buyselectwindow

Choosing Learn More for Platscription will allow you to access the Platscription window, and if you're a subscriber, claim daily plat:

platscriptiongif

Chat shortcuts:

  • /platscription - show platscription information popup window
  • /grantplat - request daily allotment of plat (subscribers only)

Direct link to subscription web page

Misc shop updates

In the shop, the following additional pricing changes have been made:

  • Mystery block 3750g -> 2500g
  • Expand 250 block 5p -> 8p
  • Public pad 12p -> 10p
Filed under: Game update 2 Comments
15Aug/162

Captcha

Added a little Captcha system during registration to make it harder for bots to make accounts.

captcha

It works for in-game registration too:

captcha2

Filed under: Game update 2 Comments
13Aug/162

9BitMMO Build 2058

  • Fix for clipping through objects when framerate is too low
  • Prevent moving into unloaded black space
Filed under: 9BitMMO 2 Comments
8Mar/162

9BitMMO build 2056

  • Fixed slight hitch while rotating
  • Added CTRL+F4 to keep regions loaded in when normally they would be unloaded.  This will kill your performance, though.
Filed under: 9BitMMO 2 Comments
11Feb/169

9BitMMO Freecam & Glitch Mode

Two updates for the 9BitMMO client today in build 2055:

Freecam Mode

You can now press F6 to enable free camera mode to fly around -- great for taking screenshots/videos of your creations.

Use W,A,S,D to move normally. Q,E to go up/down. And hold shift to go fast.

Glitch Mode (experimental)

You can press F5 to enable Glitch Mode, which will every once in a while render glitch artwork correctly.  This comes at the cost of a) much lower framerate, and b) making everything else render incorrectly.  The long term solution is probably smaller blocks to do glitch artwork 'properly', but in the meantime you can get some nice renders using this technique:

glitch-1

glitch-2

It tends to work most frequently in the normal camera mode (no rotation mode).